Gil Sunshine is an artist and designer with a background in computational design and digital fabrication. He develops projects that blend digital and physical explorations of materials, objects and space using tools and techniques from a range of creative and technical disciplines. He builds machines and develops tools for design in order to reconsider underlying assumptions about how we design and build.
Gil holds a Master of Architecture from MIT where he received the Imre Halasz Thesis Prize, the NuVu Prize and a Department of Architecture Fellowship. He has been invited to speak about his work at Autodesk, Harvard University, University of Pennsylvania and Syracuse University.
Gil is currently Industrial Designer at Duality, where he leads design, prototyping and manufacturing of an automated photogrammetry rig. Addtionally, he contributes to software that improves Duality’s photogrammetry pipeline. Gil previously worked with several art and design studios including Matter Design, Santiago Calatrava Architects and Engineers, Daniel Arsham Studio and Snarkitecture.